![]() As it is, even someone who invested very little in a specific skill can cheese his way out of a challenging skill-check, which makes builds and stats distribution much less of an engaging/immersive undertaking. Why not just offer the players a bit more XP throughout the game and let them earn/invest those 10 points normally, as they see fit? Aside from eliminating that annoying 'attire changing', it would also make those 10 additional points much more of a commitment. If we consider that the best pieces provide a net bonus of +1-2 points, that's a total bonus of roughly +10 skills points in the end. In total we have 8 pieces of clothing available. As someone who highly values immersion, I find this plain silly and just as equally annoying. So much so that all this constant 'attire changing' becomes one of the main mechanics of your progression. You all know what I mean, somehow this game allows you to turn from a total dummy to an eloquent speaker just by changing a few pieces of your attire. I'll change my pants, my tie and my hat, and I'll come right back at you with the most clever of arguments!" PC: "Okay, okay, I can't convince you of anything now 'cause I'm terrible at rhetoric, but let's put this conversation on hold for a moment. ![]() ![]() NPC: "My mind is set on this matter, do not even attempt to convince me otherwise!" We've all been guilty of it multiple times while playing Disco Elysium.
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